The Elder Scrolls Online: Greymoor is the next stage in the epic story that begins with the Harrowstorm DLC and continues throughout the entire year. Greymoor is the name of the chapter as a whole that is introducing Western Skyrim to the game for the very first time.Currently in Elder Scrolls Online you can visit some regions of Eastern Skyrim. The Elder Scrolls Online: Greymoor & Update 26 Now Live on All Platforms. Discover Skyrim’s dark heart in The Elder Scrolls Online: Greymoor, the next Chapter in the Elder Sc Greymoor Announcements Dark Heart of Skyrim Update 26.
- Dark Heart Of Skyrim Review
- The Elder Scrolls Greymoor Online
- Greymoor Digital Collector's Edition
- The Elder Scrolls Greymoor Collector's Edition
Full Map of Western Skyrim zone for (ESO) The Elder Scrolls Online: Greymoor Chapter, include Solitude, Dragon Bridge, Morthal, Karthwatch, Instrumental Triumph Locations, Labyrinthian Public Dungeon and Delve Maps, World Bosses, Quest Hubs, Striking Locales, Set Stations, Ritual Sites, Wayshrines and Skyshards in Western Skyrim.
Follow
Western Skyrim & Blackreach: Greymoor Caverns Map Completion
Western Skyrim Grand Adventurer Complete 30 quests in the areas of Western Skyrim or Greymoor: Blackreach Caverns.
An Instrumental Triumph Locate and retrieve all 19 musical instruments and deliver them to the Bards College in Solitude.
Labyrinthian Group Event Defeat Garneld the Hollow and his band of undead and draugr in Labyrinthian.
Nchuthnkarst Group Event Defeat the Clockwork Criterion and its Mechanical Minions in Nchuthnkarst.
19
Wayshrines
23
Points of Interest Quest Hubs
3
Set Stations for Crafting Sets
10
World Events Dark Anchors Dolmens
18
Skyshards for skill points Online casino xb777 no deposit.
Western Skyrim Guide for ESO Greymoor
Sundered from Eastern Skyrim in years past, High King Svargrim rules the cold and unforgiving land known as Western Skyrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk.
Greymoor Chapter is a part of Dark Heart of Skyrim, year 2020 Gothic Adventure in The Elder Scrolls Online, you have to stop a powerful Vampire Lord from enslaving Tamriel.
Western Skyrim Cave Delver
Delves are solo-able dungeons found throughout the world. Delves will always contain a single skyshard and a boss who drops item set gear.
Western Skyrim Points of Interest
Points of Interest are self-contained stories that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
- Solitude
- Dragon Bridge
- Morthal
- Karthwatch
- Kilkreath Temple
- Mor Khazgur
- The Silver Cormorant
- Karthald Great Lift
- Hjaalmarch Great Lift
- Eastern Great Lift
- Coastal Giant Camp
- Highland Giant Camp
- Kilkreath Giant Camp
- Deepwood Giant Camp
- Mor Khazgur Giant Camp
- Karthald Giant Camp
Western Skyrim Wayshrines
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
- Solitude Wayshrine
- Solitude Docks Wayshrine
- Kilkreath Temple Wayshrine
- Deepwood Vale Wayshrine
- Dragon Bridge Wayshrine
- Mor Khazgur Wayshrine
- Southern Watch Wayshrine
- Morthal Wayshrine
- Frozen Coast Wayshrine
- Giant's Coast Wayshrine
- Northern Watch Wayshrine
Western Skyrim World Bosses
World Bosses are difficult enemies meant to be tackled by a group of adventurers. Defeating a world boss can award you higher tier gear.
- Ysmgar's Beach
- Circle of Champions
- Shademother's Haven
- Hordrek's Hunting Grounds
Western Skyrim Pathfinder
Discover all the striking locales in Western Skyrim and Blackreach: Greymoor Caverns.
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
- Sword's Point Watchtower
- Wolf's Eye Lighthouse
- Lendoran Ruin
- Storm-Hawk's Altar
Western Skyrim World Events - Ritual Sites
- Giant's Coast Ritual Site
- Northern Watch Ritual Site
- Chilblain Peak Ritual Site
- Old Karth Ritual Site
- Black Morass Ritual Site
- Hailstone Valley Ritual Site
Public Dungeons and Trials in Western Skyrim
- Labyrinthian Public Dungeon Labyrinthian Public Dungeon Map
- Kyne's Aegis Trial
Western Skyrim Set Stations
Set Stations are locations in the world where you can craft items with specific item set bonuses.
- Dragon's Belly - Dragon's Appetite Set (7 Traits)
- Hunter's House - Stuhn's Favor set (5 Traits)
Western Skyrim Skyshard Hunter
Discover all 11 Skyshards in Western Skyrim.
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities.
- At the top of the Circle of Champions' tower
- Close to Storm-Hawk's Altar near Solitude
- Near Jarl Olfwenn's Hall
- At a henge south of Morthal
- By the Dragon's Belly
- Near an altar close to Hunter's House
- Within Labyrinthian's burial mound
- Through the Frostvenom Spiders' nest in Chillwind Depths
- Near the cliffside altar in Dragonhome
- Among the crags of the Frozen Coast
- On one of the highest precipices in the Shadowgreen
Player Houses in Western Skyrim
- Proudspire - Manor
Western Skyrim Treasure Maps
- TM CE - Western Skyrim CE Treasure Map
- TM I - Western Skyrim Treasure Map I
- TM II - Western Skyrim Treasure Map II
- TH III - Western Skyrim Treasure Map III
- TM IV - Western Skyrim Treasure Map IV
Western Skyrim Shalidor's Library Books
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
- House Ravenwatch Proclamation - can be found in random bookshelves in Western Skyrim, or you can go to Rivenspire Zone (NE part) and look around Northpoint.
- Nords of Skyrim - near Jarl Morryn's Hunting Lodge
- Varieties of Faith: The Nords - in Lightless Hollow
- The Brothers' War - Solitude, Blue Palace
- Orcs of Skyrim inside house in Mor Khazgur
- The Crown of Freydis - inside Morthal Barrow
- All About Giants - Frozen Coast
- On Stepping Lightly - Solitude, Mage Guild, on bookshelf
- The Road to Sovngarde - can be found in random bookshelves in Western Skyrim, or you can go to The Rift Zone (Central South part) and look around Trollslayer's Gully Crafting Site.
- The Wandering Skald Dark Moon Grotton in tent
Questing in Western Skyrim
Western Skyrim Zone Story Quests
The Gathering Storm
When I approached the gates of Solitude, a wounded man stumbled out, fleeing for his life. He left me a bundle of papers and told me to keep them safe before he died.
A Solitude soldier arrived. He demanded that I tell him what Brondold said to me. I should talk to him.
Dark Clouds Over Solitude
The Icereach Coven and its allies can call down devastating and unnatural harrowstorms on Western Skyrim. Fennorian thinks these storms can turn people into harrowfiends and mindless harrowed. We need to inform Solitude,
Lyris wants me to meet her in Solitude so that we can present what we found at Kilkreath Temple to Queen Gerhyld.
Danger in the Holds
With the high queen's murderer brought to justice and a clear connection established between the assassin and the Icereach Coven, Svana thinks we have enough evidence to convince High King Svargrim that the threat to his kingdom is real.
Svana asked me to meet her at the Blue Palace so we can once again try to convince High King Svargrim of the threat posed by the Icereach Coven and their allies.
The Vampire Scholar
The high king has finally taken steps, but it isn't enough. Svana thinks we need to develop a defense against the harrowstorms. To that end, she wants to recruit the vampire scholar, Fennorian, to aid us.
A courier delivered a message from Fennorian. I should read it.
The Gray Host
High King Svargrim refuses to act, so Svana has decided to take matters into her own hands. With Fennorian's help, she plans to develop a strategy for fighting back against the Gray Host
Svana asked me to help Fenn focus on the task at hand. We need his expertise to develop a defense against the harrowstorms. I should talk to him.
Greymoor Rising
High King Svargrim revealed his alliance with the Gray Host and their plans to unleash a harrowstorm over Solitude. I need to help Svana find a way to stop him.
I need to go to the Temple of the Divines in Solitude and see what the situation is. According to the soldier, the Gray Host has taken the temple and sealed it off.
Daughter of the Wolf
An Instrumental Triumph - Bard's College Quest - Instrument Locations
Locate and retrieve all 19 musical instruments and deliver them to the Bards College in Solitude.
More info: An Instrumental Triumph - Bard's College Quest - Instrument Locations
Blackreach Breacher
Discover all the entrances to Blackreach: Greymoor Caverns.
- Mine Entrance
- Lightless Hollow Great Lift
- Dark Moon Grotto Great Lift
- Greymoor Cavern Great Lift
Giant Cheese Connoisseur
Obtain cheese from each of the Giant camps in Western Skyrim
- Eat Sharp Mammoth Cheese at the Kilkreath Giant Camp
- Eat Creamy Mammoth Cheese at the Deepwood Giant Camp
- Eat Briny Mammoth Cheese at the Coastal Giant Camp
- Eat Sweet Mammoth Cheese at the Karthald Giant Camp
- Eat Moldy Mammoth Cheese at the Highland Giant Camp
- Eat Stinky Mammoth Cheese at the Mor Khazgur Giant Camp
Champion of Solitude
Investigate the threat against Western Skyrim and restore peace to Solitude and the surrounding holds.
- Titanborn's Partner
- Assassin Assassinator
- Hero of the Holds
- Friend to Fennorian
- Resolute Reconnoiter
- Threat-Ender
- Skyrim Diplomat
Western Skyrim Side Quests
The Antiquarian Circle
Talk to Verita Numida
The Maelmoth Mysterium
A prideful historian named Narsis Dren found himself trapped in an illusion while researching an ancient mage. Assisting him in his investigation may lead to some exciting discoveries. I should go talk to the bottle's manservant.
The Antiquarian's Art
I joined the Antiquarian Circle. Now I need to learn how to find and recover rare antiquities. I should make my way to the basement of the Gwylim Annex in Solitude to find Gabrielle Benele. Apparently, she can teach me how to use the Antiquarian's Eye.
Orchestrations
Leiborn, a member of the Bards College, asked me to recover a famous instrument called Petraloop. Apparently, this lute's safe return might help two rival factions in the College reconcile. I need to gain entry to the Sapphire Society auction. Wearing the disguise and saying the passphrase Leiborn provided should help me blend in.
Long Lost Lore
A high-ranking member of the Mages Guild, Valaste wants me to perform a task for her. I should speak to Valaste, the Mages Guild Mistress of Incunabula.
Meridia's Brilliance
2 team parlay odds. Payouts on a 2 team parlay are standard throughout the industry at 13/5. Sportsbooks will pay $2.64 for every $1.00 wagered. At the very bottom of the page you’ll find a calculator that you can use to see what your payout would be on any amount for a parlay of up to six teams (note that the odds used for the calculator are “typical” and not adjusted for the 5Dimes Friday Special). Typical Parlay Odds. 2 Team Parlay: 13-5 odds. 3 Team Parlay: 6-1. Each selection has it’s own odds but by placing both selections in to a parlay wager, the odds increase as both selections must win. If both don’t win, you lose. In this example, if the 2 team parlay won (Both the rockets and magic won) a stake of $100 would return a payout of $300.77. A parlay is a single bet that links together two or more individual wagers for a high payout. A 2 team parlay might pay 13/5, a three team parlay might pay 6/1, a four team parlay might pay 10/1, and so forth with the payouts getting higher with more teams or totals selected. For a single bet, 2 to 8 teams.
A strange storm has devastated the area around Kilkreath Temple. Now the priests of the temple want my help to find the priests and pilgrims that were lost in the storm. I should find Priest Bavian in a nearby cave and see how I can help the priests and pilgrims of Kilkreath Temple.
The Aspiring Scholar
I met a scholar named Yvara Plouff near a broken down cart. She asked me to help her research some nearby Dragon mounds. Yvara asked me to make rubbings of reliefs found at two Dragon mounds.
Of Ice And Death
The Silver Cormorant was hit by a strange ice storm that seemed to come out of nowhere. The ship is locked in ice and unable to move. I offered to help the crew. The crew of The Silver Cormorant are close to starving to death. I should gather meat for them so they have something to eat.
The Pale Man
Aerolf spent his life hunting the monster he calls the Pale Man which he claims abducted his brother. He asked me to help track down the creature so he can avenge his loss. Aerolf asked me to speak with Eyfja in Morthal and Hautgerd in Dragon Bridge about their encounters with the Pale Man.
Poison's Sting
Long Journey Home
Attacks by unnatural forces plague the area around Morthal. Villagers report undead wolf attacks and visions of ghosts. I should find the source of these attacks and stop them. Evska asked me to check on her friends Koth and Lisalda, who were attacked by ice-covered wolves. They can be found in Morthal.
The Fading Fire
A priestess of Kyne named Yrsild asked me to investigate the ancient ruins of Labyrinthian in order to find her grandfather, Keldnyr, who has gone missing. I should enter the ancient ruin of Labyrinthian.
Potent Poison
I found a strange note. The author promises a reward if I return it. The author of the note, Angrar, is in Morthal. I should head there to find him.
The Blood Of Old Karth
A harrowstorm destroyed the town of Karthwatch and left it overrun with monsters. I agreed to help with the efforts to rescue any survivors. A traveler from Karthwatch told me that monsters overran the town after a terrible storm. She mentioned a survivor name Fenrar set up camp outside town. I should ask if he needs help with the rescue.
The Fate Of The Frozen
I found a wounded, former Frostbite Raider named Magreta who asked me to reunite her with her partner, Nelfthea, who is still with their raiding band on the Frozen Coast. I should travel to the Frozen Coast to search for Nelfthea's whereabouts.
Crisis At Dragon Bridge
Supplies for the Dragon Bridge Garrison keep mysteriously disappearing, which puts a strain on their operations. I should investigate and see what I can find out. I should look around to see if I can find any sign of the caravan or what might have happened to it.
The Mountain Bellows
I encountered a wounded High Elf named Rafilerrion who requested my assistance stopping a Reachmen's ritual in the Shadowgreen that could cause the eruption of the mountain above it. I should enter Shadowgreen and extinguish the Reachmen's ritual pyres.
Spellbound
I found a strange talking doll. The soul trapped inside insists that the Dragon Cult is responsible for imprisoning her. She seems confident that if I help gather her belongings, she can use them to reclaim her body. I should search Dragonhome for the talking doll's personal effects. Once I have them in hand, I can use them to break the spell.
A Clan Divided
An accident at the Mor Khazgur Stronghold trapped many Orc workers inside the mine. Unfortunately, a conflict between the clan's chief and the mine's overseer have only added to the crisis. I should investigate Mor Khazgur mine and see what caused the collapse
Cultural Conciliation
Rigurt the Brash is in Western Skyrim on behalf of the SkaldKing. He needs my help to complete his mission. Rigurt asked me to meet him at Jarl Morryn's hunting lodge where the meeting will take place.
A Salskap To Remember
Leiborn intends to host a salskap a bard's gathering to celebrate the recovery of the Bards College instruments. It's sure to be quite a show. Leiborn asked me to post handbills announcing the salskap. I should find good locations for them.
Reinforcement For Kyne's Aegis
Sea Giants and vampires have invaded the island of Kyne's Aegis. I must rally a group of allies to face this threat from the north. Tyrvera said I should speak to Captain Lilmyra about a plan to defend Kyne's Aegis.
The Fight For Kyne's Aegis
(Repeatable) An unlikely alliance of Sea Giants and vampires invaded Kyne's Aegis. If the survivors are to have any hope of escape, I must drive these monsters back into the sea. Hopefully, the island's defenders will rally behind me. I must kill Lord Falgravn and his invaders to take back the island of Kyne's Aegis.
For Glory
I found a pamphlet describing the Battlegrounds, a place where contests of strategy and skill are held daily. I should speak to Battlemaster Rivyn to learn more information.
Room To Spare
I learned of a free inn room being offered to a tenant of good reputation. I should seek out the broker in order to ask for more information about this amazing deal. I should travel to Solitude in Western Skyrim and speak to Felande about the inn room located within the Lonely Troll.
Soldiers Of Fortune And Glory
I found a notice seeking brave and able-bodied adventurers for work. The note directed me to talk to Silgrett the Moneylender in Solitude for more details.
One Of The Undaunted
I've been invited to join a group of adventurers called the Undaunted. I should talk to Mighty Mordra in Daggerfall. She can tell me more about the Undaunted.
Halt The Harrowstorms
(Repeatable) Swordthane Jylta charged me with finding allies to assault the harrowstorms forming around Western Skyrim. When I locate a harrowstorm, I must destroy the witch pikes and gray reliquary in order to disrupt the harrowstorm rituals.
The Strength Of Giants
(Repeatable) Tinzen, of the Coterie of Organized Scholars, asked me to help him complete an alchemical tonic that will imbue those who drink it with the strength of Giants. Tinzen suggested I could find snowberries in the necessary amounts along the Frozen Coast. I need to gather and add them to his tonic.
Lost Along The Shore
(Repeatable) The Swords of Solitude asked me to kill a Sea Giant on Western Skyrim's northern shore, and recover information gathered by scouts who fell victim to the brute. I need to kill the Sea Giant and and gather intelligence left by the fallen scouts.
The Elder Scrolls Online Map Legend
Wayshrines - if visited allow you to teleport to this location. Fast Travel between wayshrines is free, although fast traveling to a wayshrine from anywhere will cost gold.
Locales - Area of Interest, visit every locale on map for achievement.
Group Locales - Group Area of Interest, areas designed to explore in a group with other players.
Skyshards (ground level) - Skyshard on the ground level or above. Every three skyshards a player collects will yield one skill point.
Skyshards (inside dungeon) - Skyshard in dungeon. Every three skyshards a player collects will yield one skill point.
World Bosses - powerful elite encounter(s), to defeat him you will need the help of other players.
Delve - caves, delves, dungeons, instance or dungeon intended for solo or cooperative play.
Group Dungeon - group dungeons, raid dungeons, group instances intended for groups of players.
Dark Anchors - spawn points of Molag Bal forces, every few minutes you will find a group activity here.
Dark Heart Of Skyrim Review
Mundus Stones - visiting will grant you a permanent blessing, but only one blessing at a time.
Guild Trader - Shops contain Guild Traders offering wares from various players guilds.
Crafting Site - Special crafting stations where you can create specific item sets.
Lore Books - collect Lore for skills upgrade and for Mage Guild experience.
Ancestral Tomb - for The Ancestral Tombs Quest visit them all to reveal location of lost Library of Andule (Morrowind).
Strider Caravaner Tower - Use them for quick travel for free in Vvardenfell (Morrowind).
Inn - Player Housing
Apartment - Player Housing
Small House - Player Housing
Medium House - Player Housing
Large House - Player Housing
Manor - Player Housing, biggest
Quest Hubs
All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.
The UESPWiki – Your source for The Elder Scrolls since 1995
< Elder Scrolls Online: Quests: Western Skyrim / Story Quests
This page is currently being rewritten as part of the Online Quest Project. The page is being both written and checked. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines. Detail |
|
| Stop the Harrowstorm Ritual deep in the earth |
High King Svargrim revealed his alliance with the Gray Host and their plans to unleash a harrowstorm over Solitude. I need to help Svana find a way to stop him.
Quick Walkthrough[edit]
- Go to the Temple of the Divines.
- Enter Greymoor Keep.
- Investigate the library.
- Find a way up with Fennorian.
- Speak with Rada al-Saran.
- Escape the Stone Husk Gallery with Lyris.
- Ascend Greymoor Keep and find a way up to Castle Dour.
- Enter the Tower of the Wolf and confront High King Svargrim.
- Talk to Svana.
Detailed Walkthrough[edit]
The Temple of the Divines has been taken
Speak with Svana. She's obviously upset by her father's betrayal, but she says that she needs to act despite her feelings. Suddenly, a soldier runs in, yelling about how the Gray Host is in the city. They've taken the Temple of the Divines and the Tower of the Wolf. Swordthane Uthlet runs off to help, and Svana orders the soldier to calm down and explain himself better. You need to get down to the Temple of the Divines and assess the situation.
Several soldiers lie dead in front of the gates leading to the Temple Courtyard. Swordthane Uthlet is despondent. Svana arrives on the scene and tells him to get it together for the good of the city, and he agrees. Speak with Uthlet, who tells you that the door is barricaded from the other side. The sacred oils are locked inside Castle Dour with the Gray Host. After a bit of talking, the group deduces that there are no witch pikes in the city, and that the Host must have entered through Blackreach. With the help of Blackreach, they could easily hide witch pikes beneath the city. You and your companions must travel to Blackreach and find the ritual site beneath Solitude.
A vampiric bastion beneath the world
The place you're looking for is in Greymoor Cavern, the northernmost section of Blackreach. You can reach it by heading down the Hjaalmarch Great Lift. Your companions have gathered northeast of the Greymoor Keep Wayshrine. The group is looking over the cliff at a massive castle, which Lyris surmises is directly beneath Solitude. Fennorian identifies it as Greymoor Keep. Speak with Lyris, who has been scouting while the group waited for you. Lyris says the ritual site must contain the ritual site. The keep is full of Gray Host soldiers, and as far as she knows, Svargrim and Rada al-Saran are both inside. Lyris suggests that you go on ahead first, as the Gray Host would swarm you if the entire group went in. You can cross the bridge to the main entrance, which is well guarded, or you can enter through the sluice gate in the eastern courtyard, against the eastern wall of the keep. Getting through the gate requires a key.
Your job is to find a way into the inner courtyard and find the keep's side entrance, east of the main stairs. The bridge is closest, but the sluice gate isn't too far. The sluice gate is located north of Bastion Sanguinaris, which lies northeast of your companions' location. Take the bridge if you don't mind fighting, and the sluice gate if you prefer to be stealthy.
Taking the Sluice Gate[edit]
Fennorian finds something
If you decide to take the sluice gate, head east once you're inside the walls and enter a fenced-in garden. There, you'll find a Gray Host Coffer containing the Greymoor Keep Inner Courtyard Key. Be careful, the area is patrolled by a Gray Host Bloodknight. Once you have the key, head north and enter the inner courtyard through the sluice gate.
Greymoor Keep[edit]
Once you've entered the inner courtyard, head northeast (or just head up the hill and take a right, if you entered through the sluice gate) and enter the keep. Your companions are waiting for you by the keep's side entrance. Fennorian has given Svana two potions to 'throw at danger', should she come across any. He's told her not to shake them, drop them or breathe on them to heard, so they must be quite volatile. The group is splitting up, as the castle is too big for one group to search quickly, and you're running out of time. Fennorian is coming with you to investigate what lies to the west while Lyris and Svana head south.
The ritual has already begun
Not too far into your search, you'll come across a library. Fennorian approaches a book on a podium, which looks important. The notes are in Tzinghalis's handwriting, and it talks about the harrowstorms, the netherroot brew, and how all of that benefits the Gray Host. As it turns out, the tower is a witch pike. All of Greymoor Keep is the ritual site you're looking for. Tzinghalis wrote instructions for placing runes all across the keep.
Enter the Keep's rotunda where you'll meet up with Svana and Lyris. Fennorian informs them of your findings. Suddenly, you hear Svargrim's voice from somewhere out in the hall. When you step on the balcony beyond the short hallway, you'll see Rada al-Saran attuning Svargrim to the harrowstorm, granting the high king control over the storm. Svargrim begins to levitate up the tower, prompting Svana to tell you to follow him.
Head through the eastern gate and enter the central tower. You and Fenn need to go down the stairs; Lyris and Svana will take the side corridor. In the center of the room is a massive Gray Reliquary. Head across the room and take the stairs leading north. The corridor leads upwards, and should take you to Rada al-Saran and the high king. You'll meet up with Lyris and Svana further up the tower. Lyris says that the Gray Host appears to be preparing for war.
Rada al-Saran fuels the ritual
The hallway up ahead leads to the central overlook. Here, you'll find Rada al-Saran, channeling a spell inside a red barrier. Speak to him, and see if you can distract him. He has nothing but contempt for you, and insists that you will feel every death when you fail to stop the harrowstorm. After your conversation, he disappears. Fennorian explains that Rada al-Saran was infusing the power flowing through the keep with Svargrim. He and Svana will stay behind and attempt to undo the Ashen Lord's spell while you and Lyris climb the keep to find Svargrim.
Escape the Stone Husk Gallery
Enter the upper corridors and climb up the stairs to Greymoor Keep's Rear Gallery. There are thousands of Stone Husks being kept here. The keep shakes, and the Husks begin to awaken. Head north and escape the Stone Husk Gallery. You'll end up at a dead end. Svana and Fennorian approach from behind you, and inform you that they were unable to stop the attunement spell. Fennorian is going to try to unlock the door. Defend him while he works. A Gray Host Soldier and ravager will attack you first. Then, a Gray Host Nightblade and a Stone Husk. After these enemies have been defeated, three Stone Husks will awaken. Once the three husks are down, Fennorian will unlock the door.
As soon as you enter Greymoor Keep's upper level. The shaking gets worse, and Fennorian realizes that the attunement ritual is almost complete. Lyris notes that the air is starting to taste like copper: the harrowstorm is coming. Svana orders Lyris to take Fennorian while you and Svana keep heading forward. As you move through the halls, you'll hear Rada al-Saran and Svargrim again. The attunement is complete, and the Ashen Lord tells the high king that he's leaving the harrowing of Solitude up to him. Continue climbing; you're almost near the apex of the keep. Greymoor Keep is connected to Castle Dour. Svargrim has ascended to Solitude, and Rada al-Saran appears to be leaving. Lyris initially thought the Gray Host was preparing to attack the city, but now it seems as though they're preparing to move their forces elsewhere. Head towards the surface and enter Castle Dour to confront High King Svargrim.
The harrowstorm is brewing atop the Tower of the Wolf
An army of harrowfiends is being held in the Gray Host's tunnels beneath the castle. The tunnels will take you to the undercroft in the Temple of the Divines. Inside the Temple, there are shrines to all Eight Divines .. except for Arkay, whose shrine has been destroyed and replaced with a statuette of Molag Bal. Exit through the temple's front door.
Lyris and Fenn hold off the harrowfiends
Outside, you'll see two Solitude Soldiers who survived the Gray Host taking the temple. They recognize Svana, but before they can say anything, they evaporate into red harrowstorm energy, which is absorbed by the heart of the storm above the Tower of the Wolf. Your companions convene to form a plan of attack. Lyris and Fennorian are going to deal with the Harrowfiends and make sure they don't escape into the city streets and kill anyone. Meanwhile, you and Svana are going to climb the Tower of the Wolf and confront High King Svargrim. citizens are cowering, trying to hide from the Harrowfiends. Several dogs can be seen running through the streets, barking at the invaders.
Climb up the ramp to the northwest and onto the walls and enter the Tower of the Wolf. High King Svargrim is at the top. He addresses his daughter, claiming that Rada al-Saran has granted him power far greater than Svana can comprehend. He then transforms into a vampire lord. Defeat High King Svargrim. When his health reaches 5%, he will transform into a cloud of red mist and bats, which coalesces in the center of the tower. Use the synergy that appears to toss one of Fennorian's volatile potions at the monster. This forces him into a corporeal form, which Svana destroys.
The Elder Scrolls Greymoor Online
Confront High King Svargrim
Leave the Tower of the Wolf and talk to Svana about the death of her father. She reflects on what happened, and realizes that her father never cared about his people; he wanted to control all of Skyrim. Rada al-Saran, on the other hand, seemed to want something other than conquest. Svana doesn't know what to make of the Gray Host. She thanks you for your part in saving her kingdom, and rewards you in kind.
- 'It's done. We killed my father and ended the harrowstorm. The city still stands. Skyrim still stands.
Although the Tower of the Wolf may have been damaged beyond repair.' - Are you all right with all this, Svana?
- 'No, of course not. My father was the high king of Western Skyrim. I always thought he had the best interests of our holds and our people in his heart.
But there was a darkness there. Jealousy. Bitterness. He wanted to control all of Skyrim.' - So, joining the Gray Host was just about power?
- 'For Svargrim, yes, I think it was. As for Rada al-Saran and the Gray Host … I'm not entirely sure what they're after.
Enough of this. I need to get to work. With my father gone, someone has to pick up the pieces and restore the holds.' - Is there something you need me to do?
- 'First, on behalf of Western Skyrim, take this with my thanks. We would have been lost without you. Then rest. Check on our friends. Injuries must be tended to, buildings repaired. Other wounds … will take longer.
We'll have more to do soon enough.'
Quest Stages[edit]
Greymoor Rising | |
---|---|
Finishes Quest | Journal Entry |
I need to go to the Blue Palace in Solitude and talk to Svana. Objective: Talk to Svana | |
A soldier arrived with a report of trouble in the city. I should listen to what he has to say. | |
I need to go to the Temple of the Divines in Solitude and see what the situation is. According to the soldier, the Gray Host has taken the temple and sealed it off. Objective: Go to the Temple of the Divines | |
Swordthane Uthlet seems to have more information about the situation in the Temple of the Divines. I should talk to him. | |
My companions are discussing options with Swordthane Uthlet. I should listen to what they have to say. Objective: Listen to the Exchange | |
I need to enter Blackreach and find the site of the harrowstorm ritual beneath the city of Solitude. Optional Step: Talk to Your Companions | |
We reached a point in Blackreach that's approximately underneath the city of Solitude. I should talk to Lyris and see how she wants to proceed. | |
Two paths lead into Greymoor Keep. I can cross the bridge to the main entrance, or I can sneak inside through a sluice gate on the eastern wall, provided I can acquire a key. Complete one: Cross the Bridge to Greymoor Keep or Use the Sluice Gate to Enter Greymoor Keep (Appears once you have accomplished one of the choices) | |
I made it through the outer courtyard and into the inner courtyard. Now I need to find a way into the keep. Objective: Enter Greymoor Keep | |
Lyris wants us to split up and explore Greymoor Keep. We need to find the ritual site and disrupt it before the harrowstorm strikes the city above. I'll take Fennorian with me. | |
Fenn noticed something as we made our way up into Greymoor Keep. I should ask him what he found. Objective: Talk to Fennorian | |
Fenn thinks the entire structure serves the same purpose as the witch pikes—it's a focus for a gigantic harrowstorm! We need to continue exploring the keep to find a way to stop the coming storm. | |
Svana heard her father scream out in pain. We need to find him and see what's happening. Objective: Find High King Svargrim | |
High King Svargrim and Rada al-Saran are ascending through the tower of Greymoor Keep toward the city of Solitude above. We need to find a way to follow them. | |
I found Rada al-Saran protected by a magical barrier. I should speak with him. Objective: Talk to Rada al-Saran | |
Svargrim is ascending through Greymoor Keep to Solitude, where he plans to unleash the harrowstorm. I need to follow him through the upper levels of Greymoor Keep. | |
Lyris and I entered a gallery full of stone husks. We need to make it through here before any of these things come to life. Objective: Escape the Stone Husk Gallery | |
Svana and Fenn caught up to us. I should listen to what Svana has to say. | |
Fennorian needs time to open the way to the keep's upper levels. I should help Lyris and Svana defend his position. Objective: Defend Fennorian | |
Fennorian opened the way. Now to ascend to the keep's upper levels. | |
Svana wants me to help her locate her father, High King Svargrim, on the upper levels of Greymoor Keep. Objective: Find High King Svargrim | |
The tunnels ahead should lead up to the surface. I should follow them. | |
Svana is discussing strategy with Lyris and Fenn. I should listen to their exchange. Objective: Listen to Your Companions | |
Svana and I need to reach Svargrim at the top of the Tower of the Wolf in Castle Dour. | |
To stop the harrowstorm and save Solitude, I need to kill High King Svargrim. Objective: Kill High King Svargrim | |
I should check on Svana and then we need to get back to Lyris and Fenn. | |
I should speak to Svana about the death of her father. Objective: Talk to Svana | |
Now that the immediate threat to Solitude is behind us, I should talk to Svana and see what else we need to do. |
Notes
Greymoor Digital Collector's Edition
Prev:The Gray Host | Up:Shadows Under Skyrim | Next:Daughter of the Wolf |
The Elder Scrolls Greymoor Collector's Edition
Retrieved from 'https://en.uesp.net/w/index.php?title=Online:Greymoor_Rising&oldid=2282414'